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randomized placement of images on a compound screen

  1. #1

    randomized placement of images on a compound screen

    Here is a rough sketch of what I want to happen with my memory game task:

    instruction screen
    v click

    compound screen with multiples of the same image file
    v click on one

    screen remains the same except for the sector clicked which turns into a new image
    v click another

    new click turns into another image, if it matches first image they both remain onscreen.
    if second click does not match first image they remain on screen for 500ms then they change back to original.
    v click

    .....
    (matching continues until all cards are flipped and paired)


    Problem: I want to randomize the placement of each card in the set and have the computer recognize when a segment of the screen is clicked that it has a matching click somewhere else on the screen that is associated with a successful match.
    I want to avoid creating images of each scenario (top left turned over, top left and top middle left turned over, etc ad infinitum)

    When I try to set up a simplified version of this task i can't even get all the cards to be on screen, let alone get to the point where I can assign pairs that correlate with each other or even get them to switch images while allowing all the others to stay put.

    Any help would be a giant leap forward at this point,
    Jesse

  2. #2
    I'm looking to measure the time to complete the whole task of matching 6 pairs of images and the #of invalid matches. I want to know if direct rt can place two of each image file randomly on a grid and allow the subject to click and find pairs of images. Im also interested I the number if times a subject clicks on an image without finding it's match (but this is least important). 
    I'm testing the difference between rts when  the level of detail in sets of images vary. I will be using the same images over 3 trials but in one they will be black silhouettes, next just black outlines, third will be full color. 

    Jesse